Blender for Technicians and Artists
Mechanical parts, Engineering, Architecture, Buildings, Interiors, 3D SculptingMichele Petrelli
Blender is the first integrated open source platform that offers a wide range of tools to create 2D and 3D content. Whether you are an engineer, an architect or an artist you will be able to model, animate and render your projects with Blender and this guide will explain you how to do it.
CONTENTS
- Technical presentation about the interface and its main functions;
- 3D modeling of a mechanical assembly and explanation of the majority of the problems related to precision modeling with Blender;
- Composition of a sixteen-storey building and a correct photo manipulation of it in a real life position thanks to a specific software;
- Modeling of interior furnishings and realization of a photorealistic rendering;
- Blender Sculpture techniques applied to a design object;
- Modeling of an ancient bass relief and a human face with Blender;
- Eevee real-time rendering and creation of an animation by connecting the camera to a path.
A gradual learning will take place through a process of consultation, examination and verification.
ABOUT THE AUTHOR
Michele Petrelli is a wide ranging artist whose production is full of innovation and experimentation. Painter and author of illustrations, installations and digital sculptures, he leads his profession to the world of visual design, CAD modeling and three-dimensional photorealistic visualization of real environments. "My work" he says "was a constant training on the use of compositional spaces". He operates in this area collaborating with notable architects and interior design companies. In the last few years he has been teaching 3D graphic design.
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